The ‘Reality’ in the classroom

Pupil engagement is the ‘hot’ topic in schools, if we could only engage young people they would thrive!

So how does one engage a millennial in the periodic table and Pythagoras? Could adding interactivity to the classroom enhance student engagement?

What if students could view and operate what they were learning about themselves? This is exactly what AR (Augmented Reality) is all about. Two interesting uses of Augmented Reality in schools is for giving instruction. (http://blog.discoveryeducation.com/blog/2017/08/01/augmentedreality/)

Students can record themselves giving definitions of key words and their use in a sentence. Students can then use apps like AURASMA to make their class friends pop up on a screen giving them a definition.

Also, for science teachers putting up triggers around a lab and getting students to scan these triggers, once theses triggers are scanned students can learn all the different processes for different experiments.

Teachers could also make use of fantastic educational apps that use AR – e.g. Amazing space journey, allowing students to take a trip around the solar system also DAQRI Anatomy has been flagged by science teachers as showing students the human anatomy in Augmented Reality.

Imagine the breadth and depth of learning when students can watch and interact with their own learning rather than just listening.

 

Ever watch a SciFi film and they use Virtual Reality – it looks so exciting and futuristic, well the truth is the future is here – so let’s take advantage of it.

The immersive nature of Virtual Reality makes it one of the most powerful tools in a teacher palm as It can engage different senses for students giving them a more holistic learning experience.

Imagine travelling and exploring places all over the world without even leaving the classroom, imagine experiencing different careers first hand, no we don’t have to wait until 2050 this is the beauty of Virtual Reality.

In a generation and time where students are used to sharing pictures, statuses and videos why not give students the freedom to create and share their own Virtual Realty content.

Young people have an expected love for nature and are generally inquisitive as they start to learn about the world around them. There are a lot of VR apps that can be used to give students an experience that otherwise might not have been possible.

(https://www.smithsonianmag.com/innovation/how-can-schools-use-virtual-reality-180957974/)

Now educators have the opportunity to use Mixed Reality – or learning by doing. Thanks to Mixed Reality students can touch and manipulate objects, meaning they can grasp a deeper understanding of how things work.

Mixed Reality gives students the opportunity to learn even the most abstract concepts in science and interact with mathematical formulae. The plan of Mixed Reality is to move students away from a learn by listening but now a learn by doing. With Mixed Reality both student and teacher can go back in time to interact with humans, animals and places that no longer exist.

(http://eu-acerforeducation.acer.com/product_trends/mixed-reality-in-education-boosting-students-learning-experience/)

But these Edtech methods are not just for learning key facts and information it will also bring students together to work more collaboratively, collaborative learning is important as it enhances student’s confidence, makes learning more fun and allows students to share opinions with their classmates.

 

In conclusion – the AR, VR and MR are undoubtedly going to change the way teachers teach and learners learn.

The decades old tradition of students sitting in seats will change as with the different types of ‘Realities’ being developed students will need to be up and moving around interacting with their environment.

Learners will get so much more from a Reality headset than they ever got from a text book. With so many new apps and developments being made it won’t be long before these reality headsets are a classroom standard.

by Michael Scott